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Why Was ICache “Delayed” Till 2021 | Star Citizen

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-Icache now slated for Q2 2021, after we heard it would likely land by the end of 2020? What happened, why was it pushed back. Well in this video I explain why thanks to lead gameplay engineer, Chad Mckinney addressing the delay on spectrum.

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LINKS
-Chad Mckinney Spectrum Response: https://bit.ly/3jT8k2g

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Music Used:
-Miguel Johnson: https://migueljohnson.bandcamp.com/
-Pedro Macedo Camacho
-Geoff Zanelli
-Unofficial Soundtrack to Star Citizen

All info in this video is available to view at the RSI website found here: https://robertsspaceindustries.com

Star Citizen is an open developement, croud funded project from Cloud Imperium. Consisting of 2 games, Squadron 42 a single player, story driven campaign putting you in the middle of the Vanduul attacks as an up and coming UEE Navy pilot, and Star Citizen, a highly detailed
first person MMO set within a persistent universe where there are no limits. This includes, space, and ground aspects, massive space ships with full interiors and interactions, a full dynamic economy which reacts to the players actions allowing for anything you can imagine.
It is all being built on the StarEngine (a modified version of Amazons Lumberyard Engine).
Please bare in mind that this is heavily WIP and in an alpha state in which much of the foundational tech to make it a reality is still being developed. Both games do not have set release dates yet but you can play the alpha build for the PU MMO which makes consistent progress
with quarterly patch releases throughout the year.

I am an independant content creator and a fan of the game, I am not paid by Cloud Imperium however I do accept ships from them to giveaway to my community but this will by no means influence my opinion or what I say and believe about the project.

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